On Wed, 26 Feb 2003 05:02:08 GMT, dhaynie@jersey.net (Dave
Haynie) wrote:
>On 25 Feb 2003 16:58:52 GMT, radiobyfm9@aol.com
(Radiobyfm9) wrote:
>>I was also a user of Premier from 4.2 till version
6. I've seen it evolve
>>quite a bit-even used it on an RT system....But I
also saw how clumsy it was to
>>do things, and how it got more clumsy to do things
in later versions...Too many
>>right clicks and menus for simple stuff.
>
>Part of the problem with Premiere is history. This was a
tool written
>to do video on a PC long before PCs could really do
video. All of that
>pre-rendering stuff, the user interface origins, etc.
just scream
>that.
>
>The problem is, as with anything that becomes an
accepted standard,
>you change that standard are your own peril. So Adobe
has to upgrade
>the interface without radical changes, or risk incuring
the wrath of
>thousands of entrenched Premiere users. As with any
mature program,
>they make far more money on upgrades than new sales, so
that is
>something Adobe cannot afford to do. Unless there's some
compelling
>reason.
>
>An erroding market share would certainly be one reason;
between Vegas,
>MSP, and Avid's lower-end tools, Adobe is certainly
aware they're not
>the only guy on that particular block anymore. Does it
matter to them?
>Don't know. But if Premiere 7 comes out with a markedly
retooled
>interface, the answer would presumable be
"yes".
The Premiere interface and method of use can be changed
to one that is a more intuitive "hands on the
tape" form.
See: www.David-Ruether-Photography.com/premiere.htm. With VV, I had
trouble opening enough video/audio tracks to do multi-camera
editing due to the window attached to the bottom of the VV
timeline...
>>Audio waveforms were never that good anyway, and the
rubberbands are
>>clumsy. Vegas was a multitrack audio program first,
and it shows it...
>
>Premiere never did audio well. Ulead didn't either, and
far as I could
>tell, nothing else did. Vegas began life doing audio
well -- I used it
>as "Vegas Pro", before there was any video.
When they added video,
>they basically had me at "hello'. I suspect the
same would be true of
>any "audio guy now doing lots of video", if
not necessarily the old
>video hardcores.
Hmmm...;-)
As "an audio guy", I'm somewhat mystified by the
above - audio handling/mixing/filtering seems pretty
straight-forward in Premiere (though I do take the WAV
from the edit out to Cool Edit for noise-reduction and
for checking for clipping - no big deal to do...;-).
>Quite frankly, given the capabilities of modern
computers, I never
>understood why ANY NLE would limit the number of tracks
of either
>audio or video in any way. Ok, I do understand why Avid
DV Express
>does -- they have intentionally crippled it, so as not
to steal from
>their higher-end offerings. But the others in the
$500-$1000 range are
>all top o'the line, and should have no such limitations.
Is 99 tracks a limitation...? ;-)
BTW, I liked most of what I saw in my brief encounter
with VV, but my impression was that it tended to automate
processes, whereas Premiere allows you to determine
exactly what happens. This makes VV easier to use for
"fancy" things, but it may not produce optimum
results.
Also, BTW, I detest software that "second-guesses"
the
user's intent with automation - I prefer nothing to
happen or be selected unless I request it...
>>The only thing it doesn't have going for it is RT hardware card support...But
>>for me the inconvienience in rendering is not a big
deal because of the
>>enjoyment of using the software.
>
>There is a time in the history of anything, such as
media creation, in
>which dedicated hardware is the right answer. There was
a time when it
>was the right answer for audio work, and that put
Digidesign on the
>map. Today, PCs are so dramatically fast, they
outperform dedicated
>hardware on nearly anything you're likely to do. The
dedicated
>hardware is sold on the basis of being more reliable, or
The Gold
>Standard, or whatever. Knobs are nice, too, but you get
over it. When
>it's all software, you spend $500 for an upgrade in a
few years and
>double the performance of everything.
>
>Video, I think, is now at this point. An RT card may be
nice, but it
>will be inherently limited, just like anything else.
It's not perfect
>RT rendering, it "RT rendering of N composite
layers" or whatever,
>basically saying, you don't get to do N+1. Or you do N+1
n.r.t. Just
>as you would on a PC. Thing is, when you spend the money
on the PC,
>you get that "N" for compositing in realtime
with an app like Vegas.
>And you get that to apply elsewhere, like on your MPEG-2
rendering. Or
>a circuit board layout. Or Warcraft 3 (my kid plays it).
Next time you
>upgrade (an upgrade which, if you spend wisely, probably
costs less
>than the next generation RT board anyway), you get your
2N or 3N
>performance, and it works everywhere.
>Dave Haynie
| Chief Toady, Frog Pond Media Consulting
>dhaynie@jersey.net| "Get get get get over it!"
-Ok Go
>"Deathbed Vigil" now on DVD! See
http://www.jersey.net/~dhaynie/dbv
So far, I've avoided "RT", since it is not
complete. I
prefer to handle everything done in the program the same
way, without a mix of RT and non-RT, using
"Alt-key"
scrubs and short renders to check what I'm doing...
When a true RT system appears at a reasonable price and
with no compromise in output quality, I will be
interested. For me, editing is not about speed, but
about getting it right...