On Fri, 25 Apr 2003 23:41:25 GMT, "David McCall"
<davidmccall@attbi.com> wrote:
>"Neuman - Ruether" <d_ruether@hotmail.com>
wrote in message
news:3eab3167.24299426@newsstand.cit.cornell.edu...
>> On Thu, 24 Apr 2003 15:54:18 +0100, "Robin
Davies-Rollinson"
>> If so, then it also does not crop the image, unlike
>> what the original poster said... I don't know,
since
>> 16:9 is unimportant to me when using a
4:3-proportioned
>> sensor and display...
>I think "cropping the image" is a bit of a
misnomer.
>
>Many cameras have CCDs with what appears to be a
relatively
>arbitrary pixel count, but I think the pixels may be
square, as
>opposed to rectangular. They use a 4 x 3 section of the
chips
>for normal video, and a 16 x 9 array for the widescreen
image.
>Early cameras may have had something closer to a 1 to 1
>relationship between the vertical resolution of the
output and
>the actual cell count on the chips. And they used all or
most
>of the available horizontal cells to create 3 x 4 or 16
x 9. To
>achieve the wide screen "effect" they would
not use some of
>the available rows at the top and bottom, and then
stretch what
>was left to fill out the full resolution. The result
being that there
>was a loss of vertical resolution. In effect, 16 x 9
could not be
>thought of a "wider than 4 x 3, but rather, it was
shorter, but with
>the same width. To be considered truly "16 x
9" you would expect
>that your field of view would get wider when shooting 16
x 9, while
>the height stayed constant. Some cameras (TRV-950 or
PDX10
>for example) use megapixel chips that have more than
enough
>on chip resolution to create a 16 X 9 image without the
vertical
>resolution being compromised below the 1 to 1
relationship of
>CCD cells to Output pixels. The PDX10 actually takes a
wider shot
>in the 16 X 9 mode than it does in 3 X 4 mode. The
TRV-950 stays
>about the same width for both, but is still not
stretching at all. There
>are plenty of cells on the CCD to stay above the 1 to 1
relationship.
>I don't know anything about the CCD cell count on the
VX2000, but
>I know you don't get a wider view without an anamorphic
lens.
>Just shorter.
>David
(Much of the following is a restating of what
you said, but possibly from a different
"perspective"...;-)
OK, I was curious enough to check the VX2000 just
now, and (at least in terms of what is seen in
the VF, which *could* be different on tape, with
"correction" seen in the finder - but I'm not
interested enough in this right now to check...;-),
the VX2000 appears to just crop the 4:3 image
to 16:9, throwing away part of the CCD info.
As for how others do it, it can be done with a
CCD with sufficient pixels for either mode for
full resolution (almost, in the PDX10, but not
quite...), with a CCD designed for 16:9 image
proportion (JVC DV GY700, et. al.), by an
anamorphic squeezing of the image on a 4:3
CCD (using rectangular pixels [stretched
horizontally] in the end result), or by an
anamorphic squeezing of the image before it
enters the camera's lens... The first is the
best solution (though higher than normal pixel
counts can have down-sides...), giving the best
flexibility while maintaining versatility; the
second is the best solution for 16:9-only
shooting; the last two are similar in resolution
effect (and both require reproportioning when
editing), but have practical differences:
the on-CCD anamorphic application permits
various lens accessories to be added easily
(WA, fisheye, macro-achromats, etc.), but
the basic picture is not as wide; the on-lens
anamorphic application makes using additional
lens accessories much more difficult - and
results will be more dependent on the quality
of the added anamorphic attachment, and on how
well the attachment and camera lens match and
perform together. All of these are likely
better than just cropping the image, though,
in terms of greatest total final resolution...
BTW, using an anamorphic solution does not
necessarily imply to use of a front lens
adapter, or a wider view - and the anamorphic
solution can result in odd visual effects,
as with the shape of out of focus highlights
being not symmetrical in all directions...
But, I still prefer 4:3 except for very large
displays viewed close...;-)